AI Insights · Timothy · April 2022
Top 5 Co-op Games Performance on Unified Platform in the US: Q1 2022
An overview of the performance of the top 5 co-op games in the US during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five co-op game applications on a unified platform in the United States showed varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
Roblox from Roblox Corporation experienced a significant weekly revenue, starting at about $14.7M in late December 2021 and then fluctuating between $8.3M and $9.2M through Q1 2022. Downloads started strong with 748K in the last week of December but saw a gradual decline to around 407K in mid-February before rebounding slightly to 481K by the end of March. The game maintained a high number of weekly active users, peaking at 22.9M in late December and stabilizing around 21.3M to 22.7M throughout the quarter.
Among Us! by InnerSloth LLC showed a steady decline in weekly revenue from $36.7K in late December to around $8.9K by the end of March. Weekly downloads followed a similar downward trend, starting at 493K in late December and dropping to approximately 247K by the end of March. The game’s weekly active users also decreased from around 1.8M in late December to 1.1M by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuations in weekly revenue, starting at $4.7M in late December and peaking at $4.8M at the end of March. Downloads remained relatively stable, averaging around 250K to 300K per week. The game maintained a consistent number of weekly active users, ranging from 3.8M to 4.3M throughout the quarter.
Clash Royale by Supercell exhibited a notable weekly revenue pattern, starting at $4.6M in late December, dipping to around $2.6M in mid-March, and then increasing to $3.4M by the end of the quarter. Downloads showed a slight upward trend, moving from 243K in late December to 254K by the end of March. The game’s weekly active users ranged from 11.1M to 12.3M, showing a gradual increase over the quarter.
Evony by TOP GAMES INC. demonstrated a steady rise in weekly revenue, starting at $3.7M in late December and reaching around $4.5M by the end of March. Downloads were relatively stable with a slight increase towards the end of the quarter, moving from 191K in late December to 224K in late March. The game’s weekly active users increased from 655K in late December to approximately 815K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.